Lord of the Rings LCG: The Watcher in the Water

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Fantasy Flight Publishing MEC11 #ad - Elrond, the elf lord of rivendell, is troubled by the great numbers of Orcs that plagued the heroes who escorted his daughter, Arwen Undomiel, across the Misty Mountains. The third adventure pack in the dwarrowdelf cycle, and a major turning point. He asks them to explore the mines of moria, but before the heroes can explore Moria's vast network of tunnels, hoping they can determine if they are the source of the increased Orc activity, they must first gain entrance.

. The watcher in the water combines tense combat with clever riddles as some of Middle-earth's greatest heroes must survive a ferocious battle with seething masses of tentacles long enough to discover how to open the Doors of Durin. Adds deck-building options with a new hero and 3 copies of each player card.

Lord of the Rings LCG: The Watcher in the Water #ad - Confront the many-tentacled terror, the watcher in the water. Heroes must solve the riddle of the doors of durin. The watcher in the water represents an action-packed turning point in the Dwarrowdelf cycle of Adventure Packs as the heroes seek to head into the dark and abandoned realm of Moria. The watcher in the water introduces 60 new cards to the game, including a thrilling scenario, a new hero, and three copies of each player card.

Introduces a clever new scenario for the lord of the rings: the card game.

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Lord of the Rings LCG: The Long Dark

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Fantasy Flight Publishing MEC12 #ad - Adds deck-building options with a new hero and 3 copies of each player card. Confront ferocious bands of goblins and the hazards of traveling in the dark. As your heroes travel through the Dark, Underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. The fourth Adventure Pack in the Dwarrowdelf cycle.

A new lost mechanic challenges heroes to navigate carefully. The way is dark and choked with foes and hazards. The long dark adds 60 new cards to the lord of the rings: the card game, and an all-new scenario that pits your heroes against bands of Goblins, including a new hero, three copies of each player card, the hazards of traveling in the dark, and the risk of getting lost.

Lord of the Rings LCG: The Long Dark #ad - Middle-earth's heroes return to Moria in an all-new scenario. After a brutal conflict outside the gates of moria, into the dark, several of Middle-earth's heroes press forward, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. Any wrong turn may result in disaster.

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Lord of the Rings LCG: Khazad-Dum Expansion

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Fantasy Flight Publishing MEC08 #ad - Nine encounter sets offer all-new challenges. Two new dwarf heroes, plus new Attachment, Ally and Event cards. Confront ferocious bands of goblins and the hazards of traveling in the dark. First deluxe expansion for The Lord of the Rings the card game. Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs.

The fourth Adventure Pack in the Dwarrowdelf cycle. Three new scenarios explore legendary Moria. It has been many years since the Dwarves last heard from Balin. Middle-earth's heroes return to Moria in an all-new scenario. A new lost mechanic challenges heroes to navigate carefully. Adds deck-building options with a new hero and 3 copies of each player card.

Lord of the Rings LCG: Khazad-Dum Expansion #ad - Khazad-dum is the first deluxe expansion for The Lord of the Rings: The Card Game expanding your game with 165 new cards. Now the heroes of middle-earth must search for signs of him and his fledgling Dwarven colony. Two dwarf heroes offer their services and players gain the benefit of new player cards three copies of each while facing new scenarios filled with perilous locations and a menacing host of enemies.

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Lord of the Rings: The Card Game

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Fantasy Flight Publishing MEC01 #ad - Number of players 1 - 2 or up to 4 with 2 core sets. Nine encounter sets offer all-new challenges. Playing time 30 - 90 minutes. Three new scenarios explore legendary Moria. The lord of the rings: the card game is a cooperative card game that puts 1-2 players or up to four with two Core Sets! in control of the most powerful characters and artifacts of Middle-earth.

A new lost mechanic challenges heroes to navigate carefully. Two new dwarf heroes, plus new Attachment, Ally and Event cards. Adds deck-building options with a new hero and 3 copies of each player card. The first cooperative LCG. Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs. Build a party of heroes from an assortment of notable characters from the beloved novels by.

Lord of the Rings: The Card Game #ad - Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory! The fourth Adventure Pack in the Dwarrowdelf cycle. Players will select heroes, acquire artifacts, gather allies, and coordinate their efforts to face Middle-earth’s most dangerous fiends.

First deluxe expansion for The Lord of the Rings the card game. Middle-earth's heroes return to Moria in an all-new scenario.

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Lord of the Rings LCG: A Journey to Rhosgobel

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Fantasy Flight Publishing MEC04 #ad - The heroes trek through mirkwood leads them to Haldir of Lórien, whose unnatural agility will aid the party in their task. Confront ferocious bands of goblins and the hazards of traveling in the dark. Middle-earth's heroes return to Moria in an all-new scenario. Nine encounter sets offer all-new challenges.

Continues the shadows of mirkwood storyline. A new lost mechanic challenges heroes to navigate carefully. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Number of players 1 - 2 or up to 4 with 2 core sets. Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs.

Lord of the Rings LCG: A Journey to Rhosgobel #ad - However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance. A journey to rhosgobel contains 60 never-before-seen cards. Two new dwarf heroes, plus new Attachment, Ally and Event cards. First deluxe expansion for The Lord of the Rings the card game.

The third monthly adventure pack for the lord of the rings, the card game. Build a party of heroes from an assortment of notable characters from the beloved novels by. Playing time 30 - 90 minutes.

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Lord of the Rings LCG: The Road Darkens

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Fantasy Flight Publishing MEC34 #ad - Three new scenarios allow you to relive Frodo's journey through some of the most pivotal events of the second half of The Fellowship of the Ring. Continues the ongoing Campaign Mode narrative begun in The Black Riders Saga Expansion. A copy of the lord of the Rings: The Core Set is required to play. The fourth Adventure Pack in the Dwarrowdelf cycle.

Nine encounter sets offer all-new challenges. Contains 60 never-before-seen cards. Includes new ally and encounter cards for all four spheres of influence. From the council of elrond through the breaking of the Fellowship, The Road Darkens allows you to join Frodo Baggins and his companions on their all-important quest.

Lord of the Rings LCG: The Road Darkens #ad - Together, these cards immerse you in some of the most pivotal and dramatic moments of Middle-earth's Third Age. Build a party of heroes from an assortment of notable characters from the beloved novels by. Introduces an entirely new quest. Its 165 cards introduce three new scenarios to the game, along with two heroes, twenty-seven player cards three copies each of nine different player cards, eight boons and seven burdens.

Three new scenarios explore legendary Moria. First deluxe expansion for The Lord of the Rings the card game. A new lost mechanic challenges heroes to navigate carefully.

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Lord of the Rings LCG: The Hunt for Gollum

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Fantasy Flight Publishing MEC02 #ad - Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies. First adventure Pack in the Shadows of Mirkwood expansion cycle. Requires the lord of the Rings: The Card Game core set to play. Includes new ally and encounter cards for all four spheres of influence. Continues the ongoing Campaign Mode narrative begun in The Black Riders Saga Expansion.

Lord of the Rings LCG: The Hunt for Gollum #ad - A new lost mechanic challenges heroes to navigate carefully. Nine encounter sets offer all-new challenges. Playing time 30 - 90 minutes. It is up to you to find him and discover what dark designs lay in wait for him. As the first adventure pack in the shadows of mirkwood cycle, The Hunt for Gollum sets the stage for the coming quests by putting players in search of the titular creature, whose capture is the overall goal in Shadows of Mirkwood.

. Middle-earth's heroes return to Moria in an all-new scenario. Two new dwarf heroes, plus new Attachment, Ally and Event cards. The first cooperative LCG. The second lord of the rings Saga Expansion for The Lord of the Rings: The Card Game.

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Lord of the Rings LCG: Conflict at the Carrock

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Fantasy Flight Publishing MEC03 #ad - Conflict at the carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming. Continues the shadows of mirkwood storyline. Contains 60 never-before-seen cards.

Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Includes a brand new scenario. The third monthly adventure pack for the lord of the rings, the card game. Playing time 30 - 90 minutes. Middle-earth's heroes return to Moria in an all-new scenario.

Lord of the Rings LCG: Conflict at the Carrock #ad - Second adventure pack for shadows of mirkwood cycle. Features eight new boons and seven new burdens that give weight to your decisions. A new lost mechanic challenges heroes to navigate carefully. Contains 60 never-before-seen cards. Frodo baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away.

Introduces an entirely new quest.

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Lord of the Rings LCG: The Dead Marshes

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Fantasy Flight Publishing MEC06 #ad - First adventure Pack in the Shadows of Mirkwood expansion cycle. Features the new, scenario-specific Escape mechanic. Adds deck-building options with a new hero and 3 copies of each player card. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Quest cards allow players to capture Gollum.

First deluxe expansion for The Lord of the Rings the card game. Continues the shadows of mirkwood storyline. A new lost mechanic challenges heroes to navigate carefully. The hunt for Gollum draws to a close. Number of players 1 - 2 or up to 4 with 2 core sets. Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies.

Lord of the Rings LCG: The Dead Marshes #ad - Now gollum takes desperate risks to elude the heroes in a realm of treacherous fens and mires. Introduces an entirely new quest. The third monthly adventure pack for the lord of the rings, the card game. Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs. Nine encounter sets offer all-new challenges.

Adventure packs feature an all new scenario for The Lord of the Rings: The Card Game.

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Lord of the Rings LCG: Heirs of Numenor

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Fantasy Flight Publishing MEC17 #ad - Quest cards allow players to capture Gollum. Can they stand fast against the onslaught from the east? heirs of Numenor is a deluxe expansion for The Lord of the Rings: The Card Game that transports your games to the realm of Gondor with 165 new cards including three copies of each player card. The second lord of the rings Saga Expansion for The Lord of the Rings: The Card Game.

New hero, attachment and ally cards. Continues the shadows of mirkwood storyline. Against this shadow growing in the East, the Men of Gondor form the first solid line of defense. Second adventure pack for shadows of mirkwood cycle. Introduces an entirely new quest. Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies.

Lord of the Rings LCG: Heirs of Numenor #ad - A deluxe expansion for The Lord of the Rings: The Card Game. Playing time 30 - 90 minutes. Includes new ally and encounter cards for all four spheres of influence. Middle-earth's heroes return to Moria in an all-new scenario. Based on the wildly popular Lord of the Rings fantasy series. Includes a brand new scenario.

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Lord of the Rings LCG: The Flame of the West Saga

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Fantasy Flight Publishing MEC54 #ad - The third monthly adventure pack for the lord of the rings, the card game. Contains 60 never-before-seen cards. The fourth Adventure Pack in the Dwarrowdelf cycle. Continues the ongoing Campaign Mode narrative begun in The Black Riders Saga Expansion. See, there is the fire on amon don, and flame on Eisenach; and there they go speeding West.

Gandalf, the flame of the west draws directly from the key events of the first half of the return of the king, and stand fast against the witch-king and the armies of Mordor during the battle of the planner fields! as a the Lord of the rings saga expansion for the Lord of the rings: the card game, the grey Company, the return of the King brave the paths of the Dead, battle the corsairs at pelagic, returning our attention to Aragorn, and the plight of Gondor, even while the fates of Frodo Baggins and the one ring remain uncertain.

Lord of the Rings LCG: The Flame of the West Saga #ad - Relive the adventures of Aragorn and the grey company. The first cooperative LCG. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Three new scenarios allow you to relive Frodo's journey through some of the most pivotal events of the second half of The Fellowship of the Ring.

Features the new, scenario-specific Escape mechanic. A new lost mechanic challenges heroes to navigate carefully. Confront ferocious bands of goblins and the hazards of traveling in the dark.

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