Small World: Cursed! Expansion

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Flat River Group dow 7903 #ad - At night even-numbered turns the Were- power lets you conquer all regions with 2 less tokens than normal. After an initial attack, Marauding forces get a second chance each turn to conquer even more territory. It takes 2 kobolds to occupy a region after you've conquered it. Your people are now Cursed. This is an expansion to Small World.

Adds depth and complexity to the base game. The moon is full and the Were-people are howling. The hordes are at the door. Hit a man while he's down - Goblins conquer In Decline regions at one less cost. 2 new race banners and tokens Kobolds & Goblins. 5 new special power badges Cursed, Hordes of, Marauding, Ransacking & Were-.

Small World: Cursed! Expansion #ad - 1 spare race banner, 1 spare Special Power badge and 1 spare Lost Tribe token. Take 1 coin away from an opponent for every territory you conquer. They just like to work in teams. It's time for Double-Jeopardy. Skip over this special power and you'll have to pay 3 coins, not the 1 that is usual. The only thing better than conquering is Ransacking.

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Small World: Be Not Afraid Expansion

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Flat River Group DO7907 #ad - Allows for 3-6 players. Requires the original Small World board game to play. Adds depth and complexity to the base game. Be not Afraid. This new expansion for small world includes a nasty lot of 5 new Races including Barbarians, Homunculi, Pixies, Pygmies and greedy little Leprechauns. There are many frightening inhabitants of Small World, but to survive you must Be Not Afraid.

This is an expansion to Small World. Adds barbarians, homunculi, Pixies, Pygmies and greedy little Leprechauns. Special powers let you leap over and take over new lands. You'll also get 5 new Special Powers which allows you to leap over regions to conquer new lands.

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Small World: Grand Dames Expansion

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Flat River Group dow 7902 #ad - Small World: Grand Dames Expansion #ad - Great addition to the popular Small World game. Adds depth and complexity to the base game. This is an expansion to Small World. This is an expansion to Small World. This is an expansion, you need Small World in order to use it. Adds barbarians, homunculi, Pixies, Pygmies and greedy little Leprechauns. Special powers let you leap over and take over new lands.

Allows for 3-6 players. Grand dames of small world introduces some new leading ladies to your Small word game - Gypsies, Priestesses and White Ladies. Adds depth and complexity to the base game.

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Days of Wonder Small World: Royal Bonus Expansion

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Days of Wonder DO7912 #ad - Small world: royal bonus is a mini-expansion for Small World that contains three Races Fauns, Igor and Shrub men and three Special Powers Aquatic, Behemoth and Fireball. Allows for 3-6 players. 3 new race banners and tokens Fauns, Igor & Shrub men. Adds depth and complexity to the base game. Great addition to the popular Small World game.

Days of Wonder Small World: Royal Bonus Expansion #ad - . This is an expansion to Small World. Adds barbarians, Pixies, homunculi, Pygmies and greedy little Leprechauns. Special powers let you leap over and take over new lands. Ages: 8 and up. Adds depth and complexity to the base game. Royal bonus was first released only to Kickstarter backers of the digital version of Small World.

A mini-expansion for Small World. Number of Players: 2-5. This is an expansion to Small World. 3 new special power badges Fireball, Aquatic & Behemoth.

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Days of Wonder Small World: A Spider's Web Expansion

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Days of Wonder DO7921 #ad - 3 new special power badges Fireball, Aquatic & Behemoth. Age range: 8 and up. Come into my lair! a mini expansion for small world contains: 3 new race banners and tokens ice witches, easy to sort, Skags and Sling men 3 New Special Power badges Copycat, Lava and Soul Touch Also included is a storage tray solution that fits the tokens of A Spiders Web and the Royal Bonus in a single, easy to access, container.

Play time: 40 to 80 minutes. A copy of small World is required to play! Adds depth and complexity to the base game. Great addition to the popular Small World game. Allows for 3-6 players. Adds barbarians, homunculi, Pixies, Pygmies and greedy little Leprechauns. Special powers let you leap over and take over new lands.

Days of Wonder Small World: A Spider's Web Expansion #ad - Must have a complete copy of Small World to play this expansion. A mini-expansion for Small World. This is an expansion to Small World. This is an expansion to Small World. Number of players: 2 to 5. Ages: 8 and up.

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Small World: Necromancer Island

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Asmodee DO7918 #ad - Ages: 8 and up. Ages 8 and up. Age range: 8 and up. 3 new special power badges Fireball, Aquatic & Behemoth. Must have a complete copy of small world to play this expansion. Adds depth and complexity to the base game. A ghastly green mist soon shrouded the island, wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses.

He captures the souls of all Race tokens lost to conquests, using them to progressively spawn Ghosts who invade the surrounding Regions. The necromancer had arrived!in necromancer Island, one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World's central Lake region.

Small World: Necromancer Island #ad - Adds depth and complexity to the base game. Must have a complete copy of Small World to play this expansion. For 3 to 6 players. This is an expansion to Small World. Then, an impossibly crooked tower emerged high above the mist, one moonlit night, casting a long and dark shadow on the surrounding land. Great addition to the popular Small World game.

Number of players: 2 to 5.

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Small World: River World

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PSIQ7 DO7922 #ad - Must have a complete copy of Small World to play this expansion. Ages 8 and up. Play time: 40 to 80 minutes. A mini-expansion for Small World. Great addition to the popular Small World game. Number of players: 2 to 5. Age range: 8 and up. Players will need to defend their precious harbors against them, fight them on the River, but in River world, and still keep an eye on their opponents! some regions such as the shipyard or the temple of the Seer may help them to have the upper hand, there is still not enough room for everybody.

Must have a complete copy of small world to play this expansion. For 3 to 6 players. Adds depth and complexity to the base game. With river world, players will discover new maps full of water regions haunted by merciless pirates. This is an expansion to Small World. Small world: river world is the newest expansion the popular civilization-building game small world.

Small World: River World #ad - Allows for 3-6 players. This is an expansion to Small World. Number of Players: 2-5. 3 new race banners and tokens Fauns, Igor & Shrub men.

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Small World: Underground

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Flat River Group DO7909 #ad - Two double-sided maps lend many new gameplay opportunities ". Adds depth and complexity to the base game. Designed by original small world author, philippe keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power! Play Small World Underground on its own or combine it with other Small World game elements.

Small World: Underground #ad - 3 new special power badges Fireball, Aquatic & Behemoth. For 3 to 6 players. A mini-expansion for Small World. Tons of replay value. Small world underground - when in a hole keep digging. Number of players: 2 to 5. This is an expansion to Small World. Number of Players: 2-5. Small world: undergroundsmall world underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires.

Recommended for experienced Small World players. Must have a complete copy of Small World to play this expansion. 3 new race banners and tokens Fauns, Igor & Shrub men. Must have a complete copy of small world to play this expansion.

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Days of Wonder Small World: Realms Expansion

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Flat River Group DO7911 #ad - Number of players: 2 to 5. Contains: 48 geomorphic two-sided terrain tiles, 4 peaks, 26 geomorphic hex-shaped terrain tiles featuring 3 regions each, 10 victory coin mines, 6 chasms, 12 mountain tiles, 12 tunnels, 8 miscellaneous tokens rusted throne, etc.6 river border markers, 1 game turn marker and track, 1 rules booklet with 12 scenarios This is an expansion to Small World.

Adds rivers, ports, and pirates to your small world collection adds rivers, ports, and Pirates to your small world collection ". Random events add to the exciting and ever-changing gameplay ". For 3 to 6 players. Players can also creatively combine the terrain to build their own custom maps and scenarios making Realms the definitive world-building toolkit for Small World and Small World Underground fans alike.

Days of Wonder Small World: Realms Expansion #ad - This is an expansion that can be used with Small World or Small World Underground. This is a standalone game. Must have a complete copy of Small World to play this expansion. Small world underground - when in a hole keep digging. Play time: 40 to 80 minutes. Ages: 8 and up. Small world realms features scores of puzzle-like geomorphic terrain regions and a dozen new scenarios, including such instant classics as The Rusted Throne and A Game of Gods.

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Small World: Tales and Legends Expansion

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Flat River Group dow 7905 #ad - 3 new special power badges Fireball, Aquatic & Behemoth. Will you end up drinking the philter of Forgetfulness be flung from the Great Catapult or even have a chance to seduce the White Queen? Adds depth and complexity to the base game. This is an expansion to Small World. Age range: 8 and up. The cards are also rated by their impact on the game: Little Lore cards have only a minor effect; Tall Tales have worldly consequences; and Lordly Legends are guaranteed to turn your Small World upside down.

Small World: Tales and Legends Expansion #ad - Adds depth and complexity to the base game. 2 to 5 players can each play at the same time. Not a standalone game. Ages 8 and up. The next upcoming event is also visible so players know what faces them on the next turn. At the start of each turn except the first a new event card is drawn and put into play. Great addition to the popular Small World game.

Event cards are organized into 6 different themes each with its own unique flavor. This is a standalone game. Add more challenging cards that change the storyline for each turn. Fully compatible with all previous small world races ".

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Small World: Leaders of Small World Expansion

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DVG Days of Wonder DO7904 #ad - 3 new special power badges Fireball, Aquatic & Behemoth. Adds depth and complexity. 2 to 5 players can each play at the same time. Adds rivers, ports, ports, and pirates to your small world collection adds rivers, and Pirates to your small world collection ". Random events add to the exciting and ever-changing gameplay ".

Fully compatible with all previous small world races ". When you pick a new race, you can opt to buy its leader. Play time: 40 to 80 minutes. The leader, however, disappears as soon as the race goes into decline. This is a standalone game. Two double-sided maps lend many new gameplay opportunities ". Adds barbarians, Pixies, homunculi, Pygmies and greedy little Leprechauns.

Small World: Leaders of Small World Expansion #ad - Special powers let you leap over and take over new lands. Ages: 8 and up. Add more challenging cards that change the storyline for each turn. This is an expansion to Small World. Must have a complete copy of Small World to play this expansion. If the ransom is not paid, the leader counts as two victory points at the end of the game for the player that captured the leader.

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